Sunday, February 28, 2010

Processing + Blender

Here's an interesting thing: Processing and Blender, used together to make music affect objects in the Blender game engine. Um, can anyone say perfect? This person figured it out and kindly made his source code available along with a tutorial here. I simply implemented it in our game. Right now it's pretty basic, just acting on an object's scale on different axes, but sophistication will come with time. The only real drawback to this is that it's not portable--meaning, if someone plays our game as an executable, because they won't necessarily have Precessing installed or have the particular sketch that is required, it will not work. Maybe one of our great programmers can figure out how to "embed" this capability? Hmm....anyway, a demo!

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