Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Monday, January 11, 2010

Pictures of Final Installation of Interactive Creature

These photos show the rim of the porthole screen a bit better than the video. The window floated in empty black space while the tiny creature inside followed you around and the sound of red noise and water surged forward from the depths of the blacked out background.










Motion-tracking creature made with Processing


Here's a video of one of my final project in fall 2009's Computational Design class with Meg Mitchell. It's a Plexiglass covered porthole with an environment and creature rear projected on it through Mylar. The creature tracks brightness (motion) while the grass waves to its own rhythm.